DMI - Design Management Institute Publications Publications
Shopping Cart Free Subscription Join DMI Contact Us Help
Conferences Seminars/Education Member Resources Publications Research DMI International About DMI
DMI News DMI Review DMI Academic Journal Case Studies Conference Recordings Special Reports Book Center

Log In
Job Bank
Professional Interest Areas
Resource Links

 

DMI News
 

Past Newsletters

Past eBulletins

Subscriptions

Newsletter Advertising

Submit News

 

 

Viewpoints

Designing for Aliens:

What management guru and design advocate Tom Peters needs to learn about managing design

 

By Darrel Rhea, Principal, Cheskin

 

Darrel Rhea
Darrel Rhea

In New York recently I was speaking at the DMI Summit Conference, and to my great relief, I spoke before the passionate, outspoken management guru, Tom Peters. Tom’s pyrotechnic, in-your-face style is challenging and inspiring. Trust me, you don’t want to follow this polished act. His message has evolved over the ten or more times I have heard him over the same number of years, allowing him to continuously refine the power of his shtick. OK, I admit it, I have Peters envy. Who among us doesn’t have dreams about being a professional entertainer who inspires audiences?

 

Peters is a big believer in the importance of design to business and forcefully advocates for it (and he is the only leading management guru who has the sense to). I asked Tom a question about design that revealed just how much further the design industry has to go before winning over the “brain-dead wuss MBA engineers and accountants” that, according to Peters, populate corporations and are obstacles for design.

 

Tom Peters is fond of saying that he has “no patience for non-radicals.” This is at odds with his rather conventional and romanticized notions of what design is. While I welcome and admire his enthusiasm for customer-inspired products and services, I’d like him to embrace the “radical” notion that customer inspiration can be engineered to produce predictable outcomes. These outcomes are better quality products, delighted customers, and more profitable businesses—for your garden variety customers …or even aliens.

After Peters made comments about how men couldn’t really design effectively for women, I asked, “Couldn’t designers, with their powers of observation and problem-solving skills, design for Aliens?”

He replied, “No, design is personal. Somebody needs to get pissed-off about something before it gets fixed. The best design comes when someone recognizes a problem that personally affects them and sets out to fix it.”

 

After 25 years of helping lead corporate design programs, I can agree that design is personal. The best design solutions do come from people who have deep, personal understanding of the user and their context of use. But such deep understanding can come from direct personal experience …or personal insight. This distinction between experience and insight is critical for understanding how management can produce customer-inspired design with predictable outcomes.

 

We all know about personal experience, but where does personal insight come from? It is the result of a structured inquiry, a conscious process for learning that empowers designers to produce inspired creative solutions. It requires 1) caring about the design issue, 2) empathy for the user, 3) natural human curiosity, 4) the ability to make sensitive observations, 5) ability to collect and analyze useful information, and most importantly, 6) the ability to define the essence of the problem or opportunity, and provide creative direction for possible solutions. Armed with this insight, one can then apply the traditional skill sets of designers to execute a great solution.

 

Why is this important? Because creating personal insight is what professional designers do! The business community needs to understand this to manage and value design. This is why you don’t need to be a brain surgeon to design tools for brain surgery. Or why you don’t need to be an 8-year-old to design a powerful educational tool for kids. This is why, theoretically, one can design for aliens. The skill that allows the best designers to design great solutions includes the skill of gaining deep, personal insight.

 

To Peters’ point, sometimes passionate entrepreneurs do discover personally relevant problems and set out to fix them. Frequently, their passion and determination leads them to hire designers to figure out the dimensions of the problem and implement the solution. Ask any of the leading design consultancies about their clients’ abilities to articulate the real problem or a reasonable solution. What the businessperson can see is a potential market and perhaps a business model that could result from addressing the problem—and his passion makes the solution into a viable business.

 

Now to Peters’ point of “somebody needs to get pissed-off about something before it gets fixed.” Design typically serves big business (the companies who make and sell most products). If there were ANY pissed-off people in large corporations, Peters would be out of a job! Since writing In Search of Excellence, his message has been about how people in corporations need to get passionately pissed-off about serving customers with better products and services, and to be accountable for making change happen. He urges us to become “radicals,” and to “be willing to be fired for our beliefs.” Unfortunately, Design operates in the dispassionate, quantitative business world where executives are more focused on quarterly financial performance than creating products that evoke customer delight and loyalty.

 

Bottom line, few people get pissed-off enough about the products that irritate them to do something about fixing them. Those that do rarely have the skills to devise solutions that are effective or practical. Most great products result from designers applying their problem solving skills and design processes to inventing a solution to a problem identified by someone else.

 

The key talent of great designers is having deep empathy for the people they design for. They intuitively understand how people experience products, services, communications, and environments. They care about the emotional and cognitive response these experiences evoke. This intuition and caring is enhanced by systematic inquiry into the nature of the human aspects of the problem and possible design solutions. We call this inquiry “design research.” It is the act of uncovering, defining or clarifying the dimensions of human experience related to a product.

 

Design research can range from simple observations of people interacting with a product, to very rigorous scientifically controlled experiments of the same. It can involve the study of culture, its patterns, context and trends, and the anthropology of how we create meaning in our lives. We can test product concepts in an iterative process that reveals opportunities for refinement toward commercial success. These are the tools that allow us to develop personal insights … and yes, perhaps be successful at Designing for Aliens. That is what Peters and the business community are missing in their view of design. Design is the result of careful, systematic inquiry, and not just the creative and visible end-product. Investing in that process of inquiry is the secret of making money with design.

 

 

Darrel Rhea is a Principal of Cheskin and a passionate spokesperson for the design research industry. He has been a pioneer in incorporating market research into the brand design and product development process. Rhea is considered one of America's leading strategic design consultants, having extensive experience managing industrial design, product development and innovation, graphic design, and brand identity creation.

 

His seminar Using Design Research for Product and Brand Innovation is part of the DMI Professional Development Program.

 

This article appeared in the February 2003 eBulletin.

 

Feedback on DMI Viewpoints and article proposals are always welcome! Please email jtobin@dmi.org.